Monday, May 7, 2012

Half-Orc characters may have an addiction to the ashy waters constantly traded along the coast of west Munstria and across the North Jungle. Drinking the ash water takes a standard action and instills a wicked spell casting high. Two first level spells are randomly selected (at my discretion). For three rounds the character can spontaneously cast either of these spells without material components and always as a standard action. The DC for these spells is 1/2 the orcs level + Cha modifier. Following these rounds the character is rather delirious. Suffering -4 Int, Wis, Cha, -2 Dex for 1 hour.

Ashy water is only drunk by Orcs and some Half-Orcs. Other humanoids experimenting with the drug is relatively unheard of and would definitely be an extremely shunned, possibly illegal activity.

The water goes through a refinement process to achieve the necessary potency.

Half-Orc alchemists have a different preferred class bonus where at 4th level, and every 3 levels thereafter, the random spell-list includes spells of one higher level (at 7th level the random spell list contains 3rd and 2nd level spells, and 10th level it contains 4th and 3rd level spells etc...)

Any Half-Orc with a Con of 13 or more may take the feat Ash Tolerance. This cuts the stat penalties to just 3 rounds following the casting, also the penalties to stats are cut in half.

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