Monday, May 7, 2012

Player Character are encouraged to have a lively and involved background. Potentially obligations, families, and jobs. All Players at 1st level get 3 free skill points to place in either craft, professions, linguistics, or knowledge skills. Note there are three different Human Languages: Northern, Middle, and Southern. There is no common. These skill points should naturally be incorporated into your characters background. Keep combat experience to a minimum. Its quite possible your character 1st level is merely a means of self-defense (clerics and paladins excluded). It may originally not have been your intention to live the life of an adventurer.

Standard Stat-buy system, 15 points. 1 Hero Point, 2 Traits. Prefered class etc... anything in the srd is acceptable with the exception of race variants, those would definitely need to be ran by me first.

Play will begin in the city of Fudopoly where a massive festival is being held honoring the centuries of peace between North and Middle Gorum. Your character can be a local or a traveler. If theres a city on the map you'd like to come from, take initiative in inventing the cultural customs, and attributes of that city. You can also invent a location and do the same. Gorum is a Large Continent.

Beyond Cities and the Alliances they fall under, there are also major guilds of all manors. Magic and Religious institutions of all kinds. Martial arts is very common among humans and there are many institutions that blend spirituality and fantasy kung-fu. This is especially true because outside of the Dwarven Mountains, Strong Metals for weaponsmithing are fairly scarce, and after the war of Munstrian Hostility, peace has prospered with the Dwarves restricting metal trade with humans. Items that are 30% or more made out of metal have a double base price. This multiplier affects only the base price and is factored ignoring other multipliers.

Outside of magic there are no explosives. Alchemical explosions are strictly a supernatual art, and explosives have not been at all achieved through physical science. Instead of cannons, Naval war vessels use incendiary mages as a means of destroying other ships.

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